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Craps

How to Play

Players take turns to be the "Shooter”, who will roll two dice. Before rolling the dice, the Shooter must place bets on either the Pass Line or Don't Pass wagers. The other players may place bets on Come and Don't Come wagers once the "Come Out" Point is established.

Pass Line Wager

When the Shooter rolls the dice for the first time, the Come out roll is established. If the Come Out roll is a Natural (7 or 11), the Pass Line wager wins even money. If the Come Out roll is Craps (2, 3 or 12), the Pass Line wager loses. Any other number rolled becomes the Point. If the Point is repeated, the bet wins even money and loses if a 7 is rolled. 

Don’t Pass Line Wager 

The Don't Pass wager works in the opposite fashion of the Pass Line wager. If the Come Out Roll is a 2 or 3, the bet wins even money. If the roll is 12, it’s a Push. The bet loses on 7 or 11. All other numbers rolled will become the Point. If the Shooter rolls a 7, the wager wins and it loses if the Point is rolled again.

Come Wager 

The Come wager is played after the Point is established and is treated the same way as the Pass Line wager. It wins on a roll of 7 or 11 and loses on a roll of 2, 3, or 12. If any other number is rolled, the wager is moved to that number. If the number is repeated, the bet wins even money and loses if a 7 is rolled. 

Don’t Come Wager 

The Don't Come wager can only be made if a Point has been established. The wager wins even money on a 2 or 3, push on twelve and loses on a 7 or 11. If any other number is rolled, the bet is brought in behind that number. If this number is repeated, the wager loses and wins when a 7 is rolled.

Field Wager

These are one-roll bets. The Player wins even money on 3, 4, 9, 10 and 11, and wins double on 2 or 12. The player loses on 5, 6, 7 or 8.

Pass Line Odds 

This bet can be placed once a Point has been established. The player may bet Odds and win if the Point is rolled before a 7 appears. Don't Pass and Don't Come bets are in reverse; the Player must roll a 7 for the bet to win. 

Place Bets 

This may be made in the numbered boxes (i.e., 4, 5, 6, 8, 9, 10). The Player's wager wins if the Player's number comes up before a 7 is rolled; however, they do not win or lose on the Come Out roll. The Dealer will help the Player place these wagers.

Proposition Wagers 

These are located in the center of the table and are one roll bets. The Player wins if their wagered number comes up and loses if any other number is rolled. Any Seven is a wager placed on 7 coming up on the next roll after the wager has been placed.

Hardways 

These are also located in the center of the table above the proposition wagers. These wagers win if that number is rolled as a pair (e.g. only 4 and 4 is a Hard 8). Hardways lose if a 7 is rolled or any other combination of that number is rolled the easy way (e.g. 6 and 2 or 5 and 3 when betting the Hard 8). Other Hardways are 4, 6 and 10.


Settlement of Wager Should be as Follows

WINNING WAGERS

ODDS

Pass

1 to 1

Come

1 to 1

Don’t Pass

1 to 1

Don’t Come

1 to 1

Any Craps

7.5 to 1

2 Craps

32 to 1

12 Craps

32 to 1

3 Craps

16 to 1

11

16 to 1

Any 7

4 to 1

C & E if 2, 3, or 12

3.25 to 1

C & E if 11

7.5 to 1


PASS LINE ODDS

WINNING WAGERS

Point to 6 or 8

6 to 5

Point to 5 or 9

3 to 2

Point to 4 or 10

2 to 1


DON'T PASS ODDS

WINNING WAGERS

Point to 6 or 8

5 to 6

Point to 5 or 9

2 to 3

Point to 4 or 10

1 to 2


HARDWAYS

WINNING WAGERS

4, 10

7 to 1

6, 8

9 to 1


FIELDS

WINNING WAGERS

3, 4, 9, 10 or 11

1 to 1

2 or 12

2 to 1


PLACE

WINNING WAGERS

Place 4, 10

9 to 5

Place 5, 9

7 to 5

Place 6, 8

7 to 6

Gaming at Solaire